Edit me · a short guide

Make it yours

You only edit content. Names, prices, pictures and words live in the CMS or in plain text layers, and everything else follows.

No code

About 30 minutes

A pixel-art kingdom

Start here

Thirteen things you can change

Work top to bottom. Each card names the place to open and the fields to change.

Work top to bottom. Each card names the place to open and the fields to change.

01

Your name and details

Open the CMS and choose Site. There is one item.

Change Owner name, Role, Place, Intro, Status, Email, Phone, Hours and Footer line.

These update the nav name, the hero headline, kicker and intro, the ticker status, the footer, the contact page and the call-to-action email.

02

Quests (your projects)

CMS, Quests. Each item has a title, client, year, role, category, summary, result, three pictures, a live link and a story.

The Home page shows the first three by number. The Quests page shows all of them.

Pick a Category so the item appears on its filter page.

03

The guild (your team)

CMS, Guild. Add a name, role, since year, specialty, quote, bio and a portrait.

A portrait is a 308 by 252 picture. Draw your own pixel portrait or use any picture.

Working alone? Keep one item and delete the rest.

04

Services and prices

CMS, Services. Set the icon, title, price note, timeline, summary, what is included and the details.

Prices are plain text, so write them any way you like.

Home shows the first four.

05

Library (blog)

CMS, Posts. Add a title, date, tag, excerpt, read time, cover and body.

The newest post is featured on the Library page. Home shows the newest three.

06

Reviews

CMS, Reviews. Add a name, role, company, quote and pick the quest it belongs to.

07

Quest types

CMS, Categories. Six types become the filter pills. Rename them to fit your work: Brand, Web, App, Motion, Print, Systems.

08

Map labels and links

Open Home and click a label plate on the map, then edit the text. There are six: Quests, Guild, Inn, Market, Library and Lookout.

To send a building somewhere else, select its layer (for example Castle (link)) and change its link.

The tablet and phone maps have their own labels. Edit those too.

09

Swap the pixel art

Every layer is an ordinary image: Land and sea, Shadows, Mountains trees and guards, each building, the boat, the villagers and the clouds.

Replace a layer by choosing a new image in its fill. Keep the same size. Draw at small size and export at whole-number scales: x4 on desktop (1440 by 900), x3 on tablet (810 by 900), x2 on phone (390 by 620).

Buildings glow and lift on hover because of their layer names. Keep the layer inside its building frame.

10

Colours and fonts

Colour styles: Ink, Night, Parchment, Cream, Gold, Grass, River, Roof, Violet, Stone. Change one and the whole site follows.

Text styles: Display, Heading 2, Heading 3, Story Heading, Body Large, Body, Label, Numeral, Button.

Fonts are Jersey 25, Silkscreen and Nunito Sans. Swap them in the text styles.

11

Forms

The Inn page form and the newsletter form are native Framer forms. Select a form and choose where messages go in its settings.

The Send button has five looks: default, hover, sending, sent and error.

12

Motion

All motion is plain CSS classes from one small code file called WlMotion. It respects reduced motion.

To stop an effect, remove the override from that layer. Nothing else depends on it.

13

Before you publish

Replace the demo owner, team, quests and reviews.

Set the page titles and descriptions in each page’s settings.

Check the phone and tablet maps, and the 404 page.

Ready to publish?

Once your content is in, publish from Framer and send me a link. I would love to see it.

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